The flintlock supports his allies with magickally charged cannon attack.
Moogle: Tinker x2, Fusilier x2
FLINTLOCKS use these skills to imbue shells with the power of their magicks.
| Ability |
AP |
Equipment |
Effect |
| Ballistics |
Prime
|
100 |
Hand Cannon
|
Infuse cannon with MP. Enables ballistic attacks. Requires: Hand-cannon |
|
Ether Boost
|
350 |
Massive Bazooka
|
Use the primed cannon to attack the target. Requires: Hand-cannon |
|
Full Burst
|
400 |
|
Consumes HP to cause large damage |
|
Cure Cannon
|
250 |
Omnis Cannon
|
Use the primed cannon to remove debuffs and restore HP to the target. Requires: Hand-cannon |
|
Ether Cannon
|
500 |
Brevis |
Use the primed cannon to restore MP to the target. Requires: Hand-cannon |
|
Shell Cannon
|
250 |
Ligatur |
Use the primed cannon to place SHELL and REGEN on the target. Requires: Hand-cannon |
| Protect Cannon |
250 |
Diklum |
Use the primed cannon to place PROTECT and REGEN on the target. Requires: Hand-cannon |
| Teleport Cannon |
450 |
Guang Cannon |
Use the primed cannon to teleport the target to a random location. Requires: Hand-cannon |
| Reaction |
Blur
|
150 |
Fortune Ring |
Avoid hand-cannon and gun-based basic attacks. |
| Passive |
Charged Attacks
|
150 |
Supernal Ray
|
Attacks consume MP, but deal additional damage. |
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