Flintlock

Page history last edited by ghosta 1 yr ago

The flintlock supports his allies with magickally charged cannon attack.

Moogle: Tinker x2, Fusilier x2

 

FLINTLOCKS use these skills to imbue shells with the power of their magicks.

Ability AP Equipment Effect
Ballistics

Prime

100

Hand Cannon

Infuse cannon with MP. Enables ballistic attacks. Requires: Hand-cannon

Ether Boost

350

Massive Bazooka

Use the primed cannon to attack the target. Requires: Hand-cannon

Full Burst

400   Consumes HP to cause large damage

Cure Cannon

250

Omnis Cannon

Use the primed cannon to remove debuffs and restore HP to the target. Requires: Hand-cannon

Ether Cannon

500 Brevis Use the primed cannon to restore MP to the target. Requires: Hand-cannon

Shell Cannon

250 Ligatur Use the primed cannon to place SHELL and REGEN on the target. Requires: Hand-cannon
Protect Cannon 250 Diklum Use the primed cannon to place PROTECT and REGEN on the target. Requires: Hand-cannon
Teleport Cannon 450 Guang Cannon Use the primed cannon to teleport the target to a random location. Requires: Hand-cannon
Reaction

Blur

150 Fortune Ring Avoid hand-cannon and gun-based basic attacks.
Passive

Charged Attacks

150

Supernal Ray

Attacks consume MP, but deal additional damage.

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