The moogle knight stands equal to any hume or bangaa warrior in bravery, if not in height.
Moogle: Animist x1
MOOGLE KNIGHTS charge bravely into battle with these mighty attacks.
| Ability |
AP |
Equipment |
Effect |
| Onslaught |
Moogle Shield
|
200 |
Pearl Blade
|
Invoke an age-old ward to keep the target from harm. Renders target immune to next debuff. |
|
Moogle Rush
|
250 |
Shadow Blade
|
Throw user's entire body into one powerful attack. Deals heavy damage but has a reduced chance to hit. |
|
Moogle Lance
|
250 |
Atomos Blade
|
A trademark attack of the moogle knight. Able to strike even distant foes. |
|
Moogle Attack
|
100 |
Flametongue
|
A mighty swing that damages and knocks back the target. |
|
Moogle Guard
|
200 |
Kwigon Blade
|
Assume a defensive stance until the user's next turn. Raises DEFENSE and RESISTANCE. |
| Moogle Aid |
300 |
Icebrand
|
Enter a state of inner calm, restoring the user's HP and purging debuffs. |
|
Moogle Disarm
|
350 |
Paraiba Blade
|
Strike a powerful blow, attempting to destroy a piece of the target's equipment. |
|
Ultima Charge
|
990 |
Materia Blade
|
Derived from the most powerful of magicks, this is the ultimate onslaught ability. |
| Reaction |
Critical: Haste
|
250 |
Golden Armor
|
Gain HASTE when user becomes HP Critical. |
| Passive |
Shieldbearer
|
150 |
Round Shield
|
Enables the user to equip shields, regardless of their current job. |
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