| Privilege |
Descripion |
| Power↑ 1 |
Very slightly increases damage dealt and reduces damage recieved. |
| Power↑ 2 |
Slightly increases damage dealt and reduces damage recieved. |
| Power↑ 3 |
Moderately increases damage dealt and reduces damage recieved. |
| Power↑ 4 |
Greatly increases damage dealt and reduces damage recieved. |
| Power↑ 5 |
Massively increases damage dealt and reduces damage recieved. |
| Agility↑ 1 |
Very slightly improves chance to hit and avoid being hit. |
| Agility↑ 2 |
Slightly improves chance to hit and avoid being hit. |
| Agility↑ 3 |
Moderately improves chance to hit and avoid being hit. |
| Agility↑ 4 |
Greatly improves chance to hit and avoid being hit. |
| Agility↑ 5 |
Massively improves chance to hit and avoid being hit. |
| Speed↑ 1 |
Very slightly raises speed. |
| Speed↑ 2 |
Slightly raises speed. |
| Speed↑ 3 |
Moderately raises speed. |
| Speed↑ 4 |
Greatly raises speed. |
| Speed↑ 5 |
Massively raises speed. |
| Luck 1 |
Very slightly increases critical hit rate and chance of an Opportunity turn. |
| Luck 2 |
Slightly increases critical hit rate and chance of an Opportunity turn. |
| Luck 3 |
Moderately increases critical hit rate and chance of an Opportunity turn. |
| Luck 4 |
Greatly increases critical hit rate and chance of an Opportunity turn. |
| Luck 5 |
Massively increases critical hit rate and chance of an Opportunity turn. |
| Move↑ 1 |
Units can move one additional tile. |
| Move↑ 2 |
Units can move 2 additional tiles. |
| Empowered Humes |
Hume units recieve bonuses to Attack, Defense, and other attributes. |
| Empowered Bangaa |
Bangaa units recieve bonuses to Attack, Defense, and other attributes. |
| Empowered Nu Mou |
Nu Mou units recieve bonuses to Attack, Defense, and other attributes. |
| Empowered Viera |
Viera units recieve bonuses to Attack, Defense, and other attributes. |
| Empowered Moogles |
Moogle units recieve bonuses to Attack, Defense, and other attributes. |
| Empowered Seeq |
Seeq units recieve bonuses to Attack, Defense, and other attributes. |
| Empowered Gria |
Gria units recieve bonuses to Attack, Defense, and other attributes. |
| Regen |
Units regain a small amout of HP each turn. |
| Regenra |
Units regain a medium amout of HP each turn. |
| Regenga |
Units regain a large amout of HP each turn. |
| MP Channeling |
Units regain additional MP each turn. |
| MP Efficiency |
Abilities cost less MP. |
| Non-Elemental Attacks |
All weapons and abilities are treated as though they have no elemental affinity. |
| Debuff Resistance 1 |
Grants immunity to POISON. |
| Debuff Resistance 2 |
Grants immunity to POISON and BLINDNESS. |
| Debuff Resistance 3 |
Grants immunity to POISON, BLINDNESS, and SILENCE. |
| Debuff Resistance 4 |
Grants immunity to POISON, BLINDNESS, SILENCE, DISABLE, and IMMOBILIZE. |
| Debuff Resistance 5 |
Grants immunity to POISON, BLINDNESS, SILENCE, DISABLE, IMMOBILIZE, CONFUSE, CHARM, and TOAD. |
| Libra |
Reaveals all traps. |
| Smash Gauge Bonus 1 |
Slightly increases the rate at which the Smash Gauge fills. |
| Smash Gauge Bonus 2 |
Moderately increases the rate at which the Smash Gauge fills. |
| Smash Gauge Bonus 3 |
Greatly increases the rate at which the Smash Gauge fills. |
| Bonus AP 1 |
Slightly increases the ability points awarded for completing a quest. |
| Bonus AP 2 |
Moderately increases the ability points awarded for completing a quest. |
| Bonus AP 3 |
Greatly increases the ability points awarded for completing a quest. |
| Bonus EXP 1 |
Slightly increases the experience points awarded for completing a quest. |
| Bonus EXP 2 |
Moderately increases the experience points awarded for completing a quest. |
| Bonus EXP 3 |
Greatly increases the experience points awarded for completing a quest. |
| Bonus Gil 1 |
Slightly increases gil awarded for completing a quest. |
| Bonus Gil 2 |
Moderately increases gil awarded for completing a quest. |
| Bonus Gil 3 |
Greatly increases gil awarded for completing a quest. |
| Bonus CP 1 |
Slightly increases the clan points awarded for completing a quest. |
| Bonus CP 2 |
Moderately increases the clan points awarded for completing a quest. |
| Bonus CP 3 |
Greatly increases the clan points awarded for completing a quest. |
| Safe Keeping |
Prevents items from being stolen or destroyed. |
| Always Counter |
Units with no other reaction ability set will counter enemy attacks. |
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