Privileges

Page history last edited by ghosta 1 yr ago

Clan Privileges grant you special abilities during battle if you uphold the law.

 

Privilege Descripion
Power↑ 1 Very slightly increases damage dealt and reduces damage recieved.
Power↑ 2 Slightly increases damage dealt and reduces damage recieved.
Power↑ 3 Moderately increases damage dealt and reduces damage recieved.
Power↑ 4 Greatly increases damage dealt and reduces damage recieved.
Power↑ 5 Massively increases damage dealt and reduces damage recieved.
Agility↑ 1 Very slightly improves chance to hit and avoid being hit.
Agility↑ 2 Slightly improves chance to hit and avoid being hit.
Agility↑ 3 Moderately improves chance to hit and avoid being hit.
Agility↑ 4 Greatly improves chance to hit and avoid being hit.
Agility↑ 5 Massively improves chance to hit and avoid being hit.
Speed↑ 1 Very slightly raises speed.
Speed↑ 2 Slightly raises speed.
Speed↑ 3 Moderately raises speed.
Speed↑ 4 Greatly raises speed.
Speed↑ 5 Massively raises speed.
Luck 1 Very slightly increases critical hit rate and chance of an Opportunity turn.
Luck 2 Slightly increases critical hit rate and chance of an Opportunity turn.
Luck 3 Moderately increases critical hit rate and chance of an Opportunity turn.
Luck 4 Greatly increases critical hit rate and chance of an Opportunity turn.
Luck 5 Massively increases critical hit rate and chance of an Opportunity turn.
Move↑ 1 Units can move one additional tile.
Move↑ 2 Units can move 2 additional tiles.
Empowered Humes Hume units recieve bonuses to Attack, Defense, and other attributes.
Empowered Bangaa Bangaa units recieve bonuses to Attack, Defense, and other attributes.
Empowered Nu Mou Nu Mou units recieve bonuses to Attack, Defense, and other attributes.
Empowered Viera Viera units recieve bonuses to Attack, Defense, and other attributes.
Empowered Moogles Moogle units recieve bonuses to Attack, Defense, and other attributes.
Empowered Seeq Seeq units recieve bonuses to Attack, Defense, and other attributes.
Empowered Gria Gria units recieve bonuses to Attack, Defense, and other attributes.
Regen Units regain a small amout of HP each turn.
Regenra Units regain a medium amout of HP each turn.
Regenga Units regain a large amout of HP each turn.
MP Channeling Units regain additional MP each turn.
MP Efficiency Abilities cost less MP.
Non-Elemental Attacks All weapons and abilities are treated as though they have no elemental affinity.
Debuff Resistance 1 Grants immunity to POISON.
Debuff Resistance 2 Grants immunity to POISON and BLINDNESS.
Debuff Resistance 3 Grants immunity to POISON, BLINDNESS, and SILENCE.
Debuff Resistance 4 Grants immunity to POISON, BLINDNESS, SILENCE, DISABLE, and IMMOBILIZE.
Debuff Resistance 5 Grants immunity to POISON, BLINDNESS, SILENCE, DISABLE, IMMOBILIZE, CONFUSE, CHARM, and TOAD.
Libra Reaveals all traps.
Smash Gauge Bonus 1 Slightly increases the rate at which the Smash Gauge fills.
Smash Gauge Bonus 2 Moderately increases the rate at which the Smash Gauge fills.
Smash Gauge Bonus 3 Greatly increases the rate at which the Smash Gauge fills.
Bonus AP 1 Slightly increases the ability points awarded for completing a quest.
Bonus AP 2 Moderately increases the ability points awarded for completing a quest.
Bonus AP 3 Greatly increases the ability points awarded for completing a quest.
Bonus EXP 1 Slightly increases the experience points awarded for completing a quest.
Bonus EXP 2 Moderately increases the experience points awarded for completing a quest.
Bonus EXP 3 Greatly increases the experience points awarded for completing a quest.
Bonus Gil 1 Slightly increases gil awarded for completing a quest.
Bonus Gil 2 Moderately increases gil awarded for completing a quest.
Bonus Gil 3 Greatly increases gil awarded for completing a quest.
Bonus CP 1 Slightly increases the clan points awarded for completing a quest.
Bonus CP 2 Moderately increases the clan points awarded for completing a quest.
Bonus CP 3 Greatly increases the clan points awarded for completing a quest.
Safe Keeping Prevents items from being stolen or destroyed.
Always Counter Units with no other reaction ability set will counter enemy attacks.

 

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