The red mage commands not only white and black magicks, but also those uniquely her own.
Viera: Fencer x1, White Mage x1
RED MAGES have a broad range of magicks at their disposal.
| Ability |
AP |
Equipment |
Effect |
| Red Magick |
Fire |
150 |
Scarlet Rapier |
Hurl a ball of magick fire, dealing FIRE damage to the target. |
| Thunder |
150 |
Stinger |
Call down a bolt of lightning, dealing LIGHTNING damage to the target. |
| Blizzard |
150 |
Flamberge |
Pierce target with a shard of ice, dealing ICE damage. |
| Cure |
100 |
Fleuret |
HOLY Magickally bind the target's wounds. Restores HP and deals damage to undead. |
| Protect |
150 |
Djinn Flyssa |
Create an invisible shield around units in a small area. Raises DEFENSE. |
| Shell |
150 |
Mage Masher |
Surround units in a small area with a veil of divine protection. Raises RESISTANCE. |
| Silence |
200 |
Silver Rapier |
Steal the target's voice. SILENCES units in a small area. |
| Doublecast |
990 |
Madu |
魔法を二回連続で使用する |
| Reaction |
Sticky Fingers |
250 |
Brigandine |
Catch items thrown at the user and place them in the party's inventory. |
| Passive |
Magick↑ |
150 |
Colichemarde |
Raises MAGICK. Increases magick damage dealt.
|
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